Make a stockpile next to your food/drink production area that only accepts empty food storage items so A) it is quick for your dwarfs to grab them, and B) it is easy to see at a glance if you are running low. Almost constantly be making barrels in the first few seasons, and stone pots if you have a stoneworker.This will add to the stock you have of edible foods, meal/drink ingredients, and most importantly: seeds! plant them ASAP Plant collection: ideally both above and underground.plus you increase happiness with cooked meals Kitchen/cook: have a cook make some meals there are some food items that cannot be eaten raw but can be cooked.Hunting: create a couple crossbows, a bunch of wood or bone bolts, and some quivers and send a couple dwarfs out to hunt (again, do not forget the butcher shop and a tanner is good too).Make a different dwarf (or 2 or 3) fish cleaners so that the fisherdwarf can spend more time collecting the fish. Fishing: if you are in an area with a river or lakes, make a fisherdwarf (do not forget the accompanying workshop).Cats especially if you want to have a lot but not worry about them taking owners. You can also infinitely cage non-grazing creatures. Migrants often bring cats, so I don't worry too much about having a pair. Dogs are good for protection and safety (ie- war dogs chained outside to detect intruders) and cats get rid of vermin. With these last two you can get a lot of use out of them, but I plan them into the long run of having a animal cat and dog population boom and save them if I ever get a bad siege. I also bring a pair of dogs for the long future and a female cat. The trick with eggs is that you need to keep an eye on your nest boxes and forbid the eggs so they're not hauled. Poultry because of eggs that you can eat or let mature into living creatures. Be careful using plump helms in the kitchen though, because you will lose seeds that way. Plump helms because your dwarves need to drink and stills produce seeds. Pigs are good because you can milk them too. Plump helms, non-grazing animal pair like pigs, and poultry that lay eggs are what I have for my embark. Make crafts with the bones to trade for more animals. Buy animals from traders, butcher them for food, bones, tallow and leather. The crafts and totems, of course, go back to the traders for more meat and animals. Not only will you eventually have lots of food for your dwarves (Delicious Yak eye roasts for everyone) but you'll also have lots of bones for bone crafts (or bolts), skulls for totems, tallow for soap (or eating) and leather. Setup autobutcher in dfhack, and get your kitchens to work. Get your breeding pairs in a pasture and let them get to work. Anything too big or that you can't get pairs of after a few visits, just set them for slaughter. If you get a breeding pair of something like llamas or sheep or pigs, that's great. Buy any meats and animals you can from the traders. One of these days I'll check out masterwork.īack on the original topic for Urist McComplementar圜olour, a meat industry can really keep your fortress well fed and afloat in other ways. Get cooking then! I love my little meat industry. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
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